All you need to do is this: “./shairport.pl -a AirPi -p YourPassw0rd” There are many guides out there showing very well how to turn a Raspberry Pi into an AirPlay receiver and stream music to it from your iOS device…
On a game engine like Unity3D, the number of triangles on a mesh is of crucial importance to performance. Unity should have included procedural mesh generators for all its base objects as a lot of new developers end up using…
The personal project of this weekend was to create a smart and intuitive level editor using the artwork Helpful Strangers have created for a project over at unit9. This is what the result looks like:
I’m back after almost a year of silence to share a quick tip with anone out there who might run into this issue trying to call C++ through C or Objective-C and runs into this error message: “‘cstdlib’ file not…
As iOS development is evolving (or maturing) designers are getting more demanding, trying to match the complexity of their designs to what they do for the web. Though this is fine with static designs, it usually becomes a problem with…
Nano Panda, our latest mobile game over at unit9 is finally out for iOS (including iPad) and Android devices. Receptions is good and only a few days after its release, it’s being featured on all AppStores (as far as I…
For a long time, I remember posts from people asking for an infinitely scrolling UIScrollView or a looping UITableView etc. I’ve been meaning to make such a component and turn it into an easy to use control and I finally…
I just came across a post that I made a while ago on StackOverflow, regarding a good way to extract the values of parameters from an URL. I completely forgot I have replied to that matter or that I have written…
One component I’ve been missing for a long time from the iOS is a slider where I can select a range of values instead of just one. Turns out such a component is not that hard to make. The DoubleSlider…
I will try to keep all my development related posts in this blog from now on. That will hopefully involve thoughts, techniques and code for Cocoa for the iOS, C# and Javascript for Unity and maybe even AS3 for Flash….